Getting Started — Polybar User Manual 3.7.2 documentation

# Getting Started

Setting up polybar for development is basically the same process as compiling it from source. However, we recommend using the `Debug` or `Sanitize` cmake build type when configuring the project:

    cmake -DCMAKE_BUILD_TYPE=Debug ..
    # Or
    cmake -DCMAKE_BUILD_TYPE=Sanitize ..

This will give you debug symbols in the executable and the `Sanitize` build type will also enable the `AddressSanitizer` and `UndefinedBehaviorSanitizer`, which can give you very useful information about crashes and undefined behavior at runtime.

## Editors

Since this is a cmake project, most IDEs will have built-in support or a plugin to automatically setup this project.

In addition, the `cmake` command creates a `compile_commands.json` file in the build folder, which can be used by many language servers. If you are using a C++ language server in your editor, it should be as easy as symlinking the `compile_commands.json` into the repo root directory:

    ln -s build/compile_commands.json .

## Distro-Specific Setup

The wiki contains user-contributed setup tips for some distros.