sdlmm_color.h Source File

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# sdlmm_color.h

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    00001 /*
    00002  * SDLmm - a C++ wrapper for SDL and related libraries
    00003  * Copyright © 2001 David Hedbor <david@hedbor.org>
    00004  *
    00005  * This program is free software; you can redistribute it and/or
    00006  * modify it under the terms of the GNU General Public License as
    00007  * published by the Free Software Foundation; either version 2 of the
    00008  * License, or (at your option) any later version.
    00009  *
    00010  * This program is distributed in the hope that it will be useful, but
    00011  * WITHOUT ANY WARRANTY; without even the implied warranty of
    00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013  * General Public License for more details.
    00014  *
    00015  * You should have received a copy of the GNU General Public License
    00016  * along with this program; if not, write to the Free Software
    00017  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00018  *
    00019  */
    00020
    00021 #ifndef SDLMM_COLOR_H
    00022 #define SDLMM_COLOR_H
    00023
    00024 namespace SDLmm {
    00025   typedef Uint32 Color;
    00026
    00032   class ColorRGB {
    00033   public:
    00036     ColorRGB() : r(0), g(0), b(0) {
    00037     }
    00038
    00041
    00042     ColorRGB(const ColorRGB& color) : r(color.r), g(color.g), b(color.b) {
    00043     }
    00044
    00046
    00051     ColorRGB(Uint8 nr, Uint8 ng, Uint8 nb) : r(nr), g(ng), b(nb) {
    00052     }
    00053
    00055     ColorRGB& operator=(const ColorRGB& color) {
    00056       if(this != &color)
    00057       {
    00058         r = color.r;
    00059         g = color.g;
    00060         b = color.b;
    00061       }
    00062       return *this;
    00063     }
    00064
    00066
    00069     bool operator==(const ColorRGB& color) const {
    00070       return ((r == color.r) && (g == color.g) && (b == color.b));
    00071     }
    00072
    00073     Uint8 r;
    00074     Uint8 g;
    00075     Uint8 b;
    00076   };
    00077
    00083   class ColorRGBA : public ColorRGB {
    00084   public:
    00087     ColorRGBA() : ColorRGB(), a(0) {
    00088     }
    00089
    00092
    00093     ColorRGBA(const ColorRGBA& color) : ColorRGB(color), a(color.a) {
    00094     }
    00095
    00097
    00103     ColorRGBA(Uint8 nr, Uint8 ng, Uint8 nb, Uint8 na) : ColorRGB(nr, ng, nb), a(na) {
    00104     }
    00105
    00107     ColorRGBA& operator=(const ColorRGBA& color) {
    00108       if(this != &color)
    00109       {
    00110         ColorRGB::operator=(color);
    00111         a = color.a;
    00112       }
    00113       return *this;
    00114     }
    00115
    00117
    00120     bool operator==(const ColorRGBA& color) const {
    00121       return (ColorRGB::operator==(color) && (a == color.a));
    00122     }
    00123
    00124     Uint8 a;
    00125   };
    00126 }
    00127
    00128 #endif // SDLMM_COLOR_H
    00129

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