         STK -- The sprite toolkit -- version 1.1

              Copyright (C) Jari Karjala 1991


The Sprite Toolkit package provides many tools and functions for
constructing fast sprite graphics for PC compatibles in Turbo C and
Turbo C++. Here is a partial list of features:


- Sprites up to the size of 512x255 pixels and as many as fit into
memory (utilizes the far heap even in the small model). Lowlevel
bitblit routines optimized in assembler.

- Sprites preserve the screen background as they move over it.

- Exact collision detection.

- You are shielded from most of the hardware quirks, for example
different graphics adapters, nasty good-for-business-bad-for-games
keyboard interface and different clock speeds.

- Text IO support in graphics mode

- A mouse driven sprite editor included.

- StarMines, an arcade game which demonstrates the capabilities
of the Sprite Toolkit.

- EGA and Hercules displays supported, others may be added.

- FreeWare, source included.




The Sprite Toolkit distribution package should contain the following
files (the BGI files are included so that everyone can try the demo
programs):

STKS.LIB        The library of Sprite Toolkit routines (small model).
STK.H           Prototypes for all the STK functions.
STK.DOC         The Sprite Toolkit documentation.
STKREF.DOC      The Sprite Toolkit Function Reference.
SPRTEST.C       A simple STK test program.
SPRTEST.PRJ     Project file for SPRTEST in TC 2.0 integrated environment.
SPRTEST.SMP     The sprite data for the test program
COPYING         The copyright notice.
CHANGES		Changes since previous versions.
README          This file.
SM.EXE          The StarMines demonstration game.
SM.DOC          The StarMines documentation.
SPRED.EXE       The Sprite Editor.
SPRED.DOC       The Sprite Editor documentation.
SPRSHOW.EXE     Display a sprite from file.
SPRDEMO.EXE	A demonstration program.
EGAVGA.BGI      Borland Graphics Interface driver for EGA/VGA.
HERC.BGI        Borland Graphics Interface driver for Hercules.
UNPACK.BAT      A batch file to unpack the sources.
STKSRC.COM      The STK source (selfextracting LHarchieve).
SPREDSRC.COM    The SPRED source (selfextracting LHarchieve).
DEMOSRC.COM     The SM and SPRSHOW source (selfextracting LHarchieve).
SMP.COM         Spritemap files (.SMP) (selfextracting LHarchieve).
