Subject: Re: Magic Toyshop hint please
Date: Thu, 18 Oct 2001 13:37:40 -0400
From: Sam Carmean <samc@witts.end>
Newsgroups: rec.games.int-fiction
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In article <ant181615bbafNdQ@oakseed.demon.co.uk>, James Taylor
<SEE_MY_SIG@nospam.demon.co.uk> wrote:

> Hi,
>
> I need a hint for Magic Toyshop. My specific problem is:
>  .
>  .
>  .
>  .
>  .
>  .
>  .
>  .
>  .
>  .
>  .
>  .
>  .
>  .
>
> How to beat Catharine at naughts and crosses (tic-tac-toe).
>
> We all know that naughts and crosses is a draw when played
> properly by both players, and we're both playing properly.
> I've tried playing deliberately defective moves to confuse
> her but she naturally just takes advantage and wins.
> So what's up?
>
> I could use some gentle hints about how to approach this.
> Thanks.

I think the game is just there to give you something to do indefinitely
(maybe a programming exercise for the author); you can't win, and don't
have to.  Someone correct me if I'm wrong.
