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From: erkyrath@netcom.com (Andrew Plotkin)
Subject: Re: Freefall release 2 (951111)
Message-ID: <erkyrathDy5zEu.Ito@netcom.com>
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Date: Mon, 23 Sep 1996 02:40:06 GMT
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George Caswell (timbuktu@adamant.res.wpi.edu) wrote:
>    I have two questions about Freefall release 2...  first, is it a bug in
> the game or the interpreter, that you can indefinately delay a piece's
> fall by rotating it continuously? 

Bug in the game. The interpreter (correctly) never hits the "timeout" 
point, because there's always a keystroke available before the time runs 
out. If I were updating the game, I could fix this (more or less) by 
having an automatic drop after ten keystrokes.

But I ain't.

> Second...  Freefall is two columns too
> wide.  <g>

Sigh.

--Z

-- 

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the
borogoves..."
