Newsgroups: rec.games.int-fiction
Path: nntp.gmd.de!Dortmund.Germany.EU.net!Germany.EU.net!howland.reston.ans.net!torn!watserv3.uwaterloo.ca!undergrad.math.uwaterloo.ca!svanegmo
From: svanegmo@undergrad.math.uwaterloo.ca (Stephen van Egmond)
Subject: Re: Jigsaw, ITF and "Bad optional num"
Sender: news@undergrad.math.uwaterloo.ca (news spool owner)
Message-ID: <DHnEvn.oqz@undergrad.math.uwaterloo.ca>
Date: Tue, 7 Nov 1995 01:02:11 GMT
References: <1995Nov2.163357@oxvaxd> <DHGGGr.Izu@eskimo.com>
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Organization: University of Waterloo
Lines: 22

I think I can add a bit here...

In article <DHGGGr.Izu@eskimo.com>, Fred Sloniker <lazuli@eskimo.com> wrote:
>What's the big deal about Zip versus ITF?  It bugs me that I keep
>seeing messages saying it's so much better than ITF, when the two
>interpret games identically and ITF is a *lot* friendlier in the
>user-interface department (Amiga version).  Plus, Zip has a bug I
>consider a lot more important than not running "Jigsaw" right; it
>can't even do "Enchanter" without clipping off the last characters of
>four different words due to line wrap errors.  I've emailed the author
>without luck.  (To be fair, I believe ITF used to have a similar
>problem with "Balances", but it's been fixed.)

I'm working on the Zip interpreter, and trying to make it much less 
user-hostile than it currently is.  Zip is an excellent base, but there 
are some aspects that need to be beefed.  Please, try to be patient 
though; I can hack reasonably well, but the Amiga-specific C file is 90K, 
and I want to do it right.

/Steve

n.b. I am working on the *Amiga port* of the Zip interpreter, not Zip itself.
