Newsgroups: rec.games.int-fiction
Path: nntp.gmd.de!newsserver.jvnc.net!newsserver2.jvnc.net!howland.reston.ans.net!news.sprintlink.net!in2.uu.net!gail.ripco.com!rsb
From: rsb@ripco.com (Debnor)
Subject: Re: How do I keep the dang lantern lit? Zork 1
X-Nntp-Posting-Host: foley.ripco.com
Message-ID: <DEwp7E.HHp@rci.ripco.com>
Sender: usenet@rci.ripco.com (Net News Admin)
Organization: Ripco Internet BBS, Chicago
X-Newsreader: TIN [version 1.2 PL2]
References: <42ipaj$n8r@calvino.alaska.net> <432518$orc@calvino.alaska.net>
Date: Thu, 14 Sep 1995 17:42:49 GMT
X-Ident-Sender: rsb
Lines: 20

Jeff Bernstein (jeff@alaska.net) wrote:
: Please hand me the Bonehead of IF Award!

: Sorry, I'm playing Zork 1.

: Any tips for keeping the lantern lit?

Don't play so long.

Seriously, the lantern has a set number of turns of light.

The only permanent light source that I'm aware of in Zork I is the Torch.

But you might find that it has side effects...

--
*****************************************************************************
** Debnor         ** Shared pain is decreased, shared joy is increased --  **
** rsb@ripco.com  ** Spider Robinson, Law of Conservation of Joy and Pain  **
*****************************************************************************
