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From: Matthew Murray <i9717029@wsunix.wsu.edu>
Subject: Re: ***WTB: Several archaic IBM games*** 
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Date: Sat, 27 May 1995 17:14:11 GMT
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On 23 May 1995, Sarinee Achavanuntakul wrote:

> Jason Compton (jcompton@flood.xnet.com) wrote:
> : : 	Fooblitzky (Infocom)
> 
> : What WAS this game?
> 
> 	An old Infocom's computer/board game. It came with 4 boards for 
> 4-player games. I don't remember exactly what type of board game it is, 
> but it was an original board game concept, meant to be played with the 
> aid of computer.
> 
> 	-Sarinee

     I remember this game very well, because I played it a lot and I 
actually rather liked it.
     At the beginning of the game, each of the 2-4 players would select a 
number of objects from a wide selection that they would need to obtain in 
order to win.  I don't remember if the number was one or two or how 
many--I think it depended on how many players there were.  Anyway, when 
the game began, each player only knew one or two of their objects and 
where one of them was.  They then had to go around the town of 
Fooblitzky, finding these other objects by buying them, taking them from 
other places, or whatever.  You could also store your items in lockers, 
donate your items to charity (I'm serious), end up in the hospital if you 
crossed a street during a busy period.  There were methods of mass 
transportation, and all sorts of different stores that sold all sorts of 
different things.  While not on the level of something like Monopoly, 
this game was moderately difficult, and require some degree of logical 
reasoning abilities.  For instance, there were always just enough of the 
objects that people needed--so if you go into a store for the first time 
in the game and you see that they don't have somehing available, you know 
what someone's object is.  The game ended when you got all your items and 
proved that they were correct (you had to take them somewhere for 
identificattion).
     That's really all I remember, but after I got my IBM I stopped 
playing that game (it was very good even on an Apple II), and while it 
failed because, when compared to Infocom's adventure games, it really 
can't measure it up, it was refreshing (and still is) to see a truly 
original approach to board games.  I know exactly where the game is 
(buried) so I can get it if anyone is interested in knowing more about 
the game.

   /------------------Matthew Murray at mmurray@wsu.edu-------------------\
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