Newsgroups: rec.games.int-fiction
From: markb@bloom.iisc.demon.co.uk (markb)
Path: gmd.de!nntp.gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!pipex!demon!iisc.demon.co.uk!bloom.iisc!markb
Subject: Re: Adventure Game History (Please help!) (Long...)  
Nntp-Posting-Host: bloom
Organization: Investment Intelligence
Date: Fri, 22 Apr 1994 08:26:34 +0000
Message-ID: <ConJGB.1EK@iisc.demon.co.uk>
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> Dave Baggett (dmb@ai.mit.edu)
>*7000* rooms?!  Has anyone played this?  What are these "rooms" like?  I
>can't imgaine playing something this big, much less writing it.  Even if
>you spent 10 minutes per room, it would take 48 continuous days of work to
>write this.  Are most of the rooms of the
>
>	This is a room.  There is nothing here.
>	EXITS: ...
>
>style?

Snowball is an excellent game IMO. It is set on a huge interstellar colony
ship, with the passengers in suspended animation. You play one of these
colonists who is mysteriously woken up mid voyage, and has to find and
fix whatever has gone wrong.

Most of the 7000 rooms were devoted to the individual "bedrooms", and were
identical except for their three-colour access code. Some of the puzzles 
involved finding the access codes for the bedrooms that actually had something
useful in them.

Mark Bassett
markb@iisc.demon.co.uk

