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From: Mandatory Spurt <90404939@vax1.dcu.ie>
Subject: Re: What is the Lurking Horror plot? (Spoilers)
Message-ID: <1993Jun18.173155.11728@bnr.ca>
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References: <C8tI8A.9KM@acsu.buffalo.edu>
Date: Fri, 18 Jun 1993 17:31:55 GMT
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In article <C8tI8A.9KM@acsu.buffalo.edu> Norman Chan,
v062r8ug@ubvms.cc.buffalo.edu writes:
>' Just what is this story about? '
>
>I played through the entire game with a walkthrough two years ago,
revisited
>it a few times, but still I don't understand the point.Is the primary
>monster a computer creature (i.e. some kind of intelligent, malevolent
>computer virus or a demon that has assumed a technological form? Was the
stone
>some kind of talisman to ward off evil or actually the egg of another 
>(more powerful) demon? And is the mad professor the actual cause of all
the
>trouble at G.U.E. tech to begin with? 
>
>I understand that the game is a bit vague on all these issues and the 
>questions may be unanswerable, creating a different world for each
player.
>I would appreciate any views and interpretations, however, and anxiously
>await them. Thanks for your time.


I think it was the atmosphere that was important while playing the
game...  
It actually created much of the same atmosphere generated by H.P.
Lovercraft's stories (on whose writings I think the game is based).  Try
reading some of Lovecraft's work (excellent writing) - the ones I
recommend would be 'The Call of Cthulthu', and 'The Rats in the Walls'
(and definitely some others which I can't remember the names of).
He basically creates horror more by feeling than by description.

The Diceman's Apprentice.
