Newsgroups: rec.arts.int-fiction
Subject: Re: Debugging and testing TADS games
From: argus@see.the.sig (T Raymond)
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Terrence Koch was overheard typing about:

> What are some of the best methods of isolating portions of your
> game, or jumping to portions of your game for testing without
> having to work through the parts that already work fine?
> (especially when trying to fine tune problem areas)

Check out debug.t in the TADS2 contribution area. It'll give you some
magic words that will help with this sort of thing.

HTH

Tom
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Tom Raymond                        af956 AT osfnDOTorg
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