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From: erkyrath@netcom.com (Andrew Plotkin)
Subject: Finishing competition entries
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Date: Sat, 9 Nov 1996 05:53:49 GMT
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aultman@koala.scott.net wrote:
> The question remains how you can confidently give a numeric grade to a game
> you didn't play through. A good ending may not turn the game into a
> masterpiece, but it could cause you to rate the game higher than you would
> after quitting in the middle.

My rating system is not a linear combination of independent factors. 

I could think of such a system, I guess -- pick five aspects of a "good
game", rate each game with a real number from 0.0 to 2.0, add the five
numbers, round to an integer. I believe some people posted about doing 
this after last year's competition.

But I'm not doing that. I'm rating games with the question: "Did I enjoy 
that? How much, on a scale of 1 to 10?" If I don't finish a game because I 
didn't enjoy it enough, it's a pretty easy question to answer.

> I never once had a professor who forced a grade on me (no matter how poorly
> I might have been doing) without allowing me to finish the semester and
> take a final exam (or write a paper or whatever was required). 

For heaven's sake, the competition has *nothing* to do with educational 
grades. Different things being rated, different purpose for rating, 
different standards of eligibility. 

--Z

-- 

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the
borogoves..."
