Newsgroups: rec.arts.int-fiction
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From: iiitac@uk.ac.swan.pyr (Alan Cox)
Subject: Re: IF in real time
Message-ID: <1994Jun24.095542.3736@uk.ac.swan.pyr>
Organization: Swansea University College
References: <1994Jun23.140634.12619@uk.ac.swan.pyr> <2ucs8f$kol@search01.news.aol.com> <1994Jun23.145802.4350@malins.mala.bc.ca>
Date: Fri, 24 Jun 1994 09:55:42 GMT
Lines: 16

In article <1994Jun23.145802.4350@malins.mala.bc.ca> seelye@mala.bc.ca writes:
>In article <2ucs8f$kol@search01.news.aol.com>, gryyphon@aol.com (Gryyphon) writes:
>> Anyone have any oppinions on which of the MUD systmes is easiest to
>> code?  I've played about all of them, but I've only coded in MOOs and
>> LPMuds.  Both are great, but rather bulky and hard to package nicely.
>I have another question:( I have a few MUD builders but how do you run the
>things you make???? could anyone tell me where I might find some info on this?
>The builders I've found where fore Diku Muds.... one of the Builders is really

I've always used AberMUD5 (but then I wrote most of it ;) ). Its sufficiently
compact that people have run single user games (Elvira, Elvira II) with it and
some picture extensions. All editing is in the game - you start with an empty
game world containing just yourself and build around you 8)

Alan

