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From: mkinyon@peabody.iusb.indiana.edu (Michael Kinyon)
Subject: Re: Frustration in text adventures
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Sender: mkinyon@peabody.iusb.indiana.edu (Michael Kinyon)
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Date: Tue, 22 Feb 1994 22:34:31 GMT
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In article <2kdrp4$2aa@usenet.INS.CWRU.Edu> bz083@cleveland.Freenet.Edu 
 (Stephen R. Granade) writes:

>I believe that a lot of this ties into NPCs.  If the player is the only
>game in town, why shouldn't he pick everything up?  Noone will get upset
>with him.  The better we make the NPCs, the more realistic the whole
>game becomes.

Indeed, do you recall the NPC adventurer from Enchanter who went around
picking up every item that the player hadn't taken?  I thought that
was a beautiful parody of the typical Adventure/Zork player.

-- 
Michael Kinyon			 | mkinyon@peabody.iusb.indiana.edu
Dept of Mathematics & Comp. Sci. | "There is no quote in my .sig" -- M. Kinyon
Indiana University South Bend    | Text-Adventure Betatesters Union (TABU)
South Bend, IN 46634 USA         | *** Your score just went down ***
