Newsgroups: rec.arts.int-fiction
Path: gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!sol.ctr.columbia.edu!news.kei.com!ub!acsu.buffalo.edu!goetz
From: goetz@cs.buffalo.edu (Phil Goetz)
Subject: Re: Frustration in text adventures
Message-ID: <CLK0AJ.G4B@acsu.buffalo.edu>
Sender: nntp@acsu.buffalo.edu
Nntp-Posting-Host: pegasus.cs.buffalo.edu
Organization: State University of New York at Buffalo/Comp Sci
References: <17774.9402181525@thor.cf.ac.uk> <2k5ei8$5nc@hebron.connected.com>
Date: Mon, 21 Feb 1994 02:59:06 GMT
Lines: 26

In article <2k5ei8$5nc@hebron.connected.com>,
Brian Lane <cypress@hebron.connected.com> wrote:
>  I'd like to see IF move from the 'clean' worlds where you wander about
>locations picking up things, maybe meeting a character or two, into a world
>where you have more people to interact with. More like a interactive
>text-movie simulation if you get my meaning.  It sounds like Avalon is going
>to be along these lines.

     I'm wandering a deserted church after midnight in a small Rylvanian
town.  The author has done a wonderful job of dredging up details gothic
and foreign yet familiar -- there is a graveyard behind the church full
of Rylvanian names which echoes every dark October night of my childhood --
when I come upon a coat hanging on a peg in the back room.  I nearly
walk right past it.

     Whoah.  I'm in an Adventure.  I almost forgot, and thought I was
exploring a church in a foreign country, in which I would never dream
of even looking in the pockets of someone else's coat, let alone stealing
a coat (probably the pastor's) from the church.
But I'm not.  I'm just playing a game.  Better take the coat.

     'Nuff said.

Phil goetz@cs.buffalo.edu
(who doesn't know if he actually needed the coat,
but the point remains the same)
