>log DIG
Digging without a shovel is quite impractical.  Even with a
shovel progress is unlikely.
>log DWSET
The shell is very strong and impervious to attack.
>log HELP
I know of places, actions, and things.  Most of my vocabulary
describes places and is used to move you there.  To move, try
words like forest, building, downstream, enter, east, west,
north, south, up or down.  I know about a few special
objects, like a black rod hidden in the cave.  These objects
can be manipulated using some of the action words I know.
Usually you will need to give both the object and action
words (In either order), but sometimes I can infer the
object from the verb alone.  Some objects also imply verbs;
in particular, "inventory" implies "take inventory", which
causes me to give you a list of what you're carrying.  The
objects have side effects; for instance, the rod scares the
bird.  Usually people having trouble moving just need
to try a few more words.  Usually people trying unsuccessfully
to manipulate an object are attempting something beyond their
(or my!) capabilities and should try a completely different
tack.  To speed the game you can sometimes move long distances
with a single word.  For example, "building" usually gets you
to the building from anywhere above ground except when lost
in the forest.  Also, note that cave passages turn a lot, and
that leaving a room to the north does not guarantee entering
the next from the south.
For information on how to end your adventure, etc., type "info".
Good luck!
>log INFO
If you want to end your adventure early, say "quit".
To suspend you adventure such that you can continue later
say "suspend" or "pause".
To see how well you're doing, say "score".
To get full credit for a treasure, you must have left it
safely in the building, though you get partial credit for
just locating it.
You lose points for getting killed, or for quitting,
though the former costs you more.  There are also points
based on how much (If any) of the cave you've managed to
explore;  in particular, there is a large bonus just for
getting in (to distinguish the beginners from the rest of
the pack), and there are other ways to determine whether
you've been through some of the more harrowing sections.
If you think you've found all the treasures, just keep
exploring for a while.  If nothing interesting happens,
you haven't found them all yet.
If something interesting DOES happen,
it means you're getting a bonus and have an
opportunity to garner many more points in the master's
section.
Should you get stuck, type "help" for some general hints.
For more information try the following help commands.
"help help"
"help hints"
"help brief"
"help friendly"
"help log"
"help cp"
"help reset"
"help input"
"help vocablength"
To get help on any verb type "help" then the verb such as "help get".
>log LOST
I'm as confused as you are.
>log MIST
Mist is a white vapor, usually water.  Seen from time to time
in caverns.  It can be found anywhere but is frequently a
sign of a deep pit leading down to water.
>log NODIE
The axe bounces harmlessly off the dragon's thick scales.
>log PISET
What's the matter, can't you read?  Now you'd best start
over.
>log SHAZAM
Good try, but that is an old worn-out magic word.
>log STOP
I don't know the word "stop".   Use "quit" if you want to
give up.
>log SWIM
I don't know how.
>log TGRAB
You killed a little Dwarf.  The body vanished in a cloud
of greasy black smoke.
>log TPORT
It is too far up for you to reach.
>log TREE
I see no tree here.
>log across
I see no across here.
>log all
Sorry but I don't know how.
>log allowed
