#0
command help verb
#1
take
capture
carry
catch
steal
keep
tote
get

Used to get object(s).
Normally used with object such as "take keys" or "get all".
Some objects like "bird" require you to have a cage.

#2
drop
discard
release
dump
free
put

Used to drop object(s).
Normally used with object such as "drop keys" or "dump all" or "free bird".

#3
say
mumble
chant
utter
sing

say any non-profain word and the wizard will echo it back to you.
"say what"
what
ok.

#4
open
unlock
op
ul
un
o
u

Used to open an object.
Normally used with object such as "unlock grate" or "open door".
Usually requires you to be carying keys.

#5
nothing

Normaly does nothing.

#6
lock
close
cl
c

Used to close an object.
Normally used with object such as "lock grate" or "close door".
Usually requires you to be carying keys.

#7
on
light

Turns the lamp on so you can see in the dark areas of the cave.
Need lamp.

#8
off
extinguish

Turns the lamp off to save batteries.
Need lamp.

#9
wave
shake
swing

Example: "wave wand"  need to have "rod".

#10
calm
placate
tame

Example: "calm bear"

#11
walk
continue
explore
proceed
follow
travel
crawl
goto
jump
turn
run
go

Example: "go building"

#12
kill
attack
strike
fight
hit

Example: "kill dragon"

#13
pour
squirt
empty
drip

Example: "pour water"

#14
eat
consume
devour

Example: "eat food"

#15
drink
slurp
chug
gulp

Example: "drink water"

#16
rub
polish
clean

Example: "rub lamp"

#17
throw
pitch
toss

Example: "throw axe"

#18
q
quit

quits the game without saveing the current state.

#19
find
seek

Not sure what this does yet.
Needs an object.
Example: "find water" or "find dwarf"

#20
i
inv
inventory

Describes what you are carrying.

#21
feed

Example: "feed bear"

#22
fill
refill

Example: "fill bottle"

#23
blast
detonate
blowup
ignite

Explodes the dynomite if you are near it.
You'll die if you're too near it.

#24
score

Prints your current score.

#25
friendly

Friendly mode can be toggled on/off by typing "friendly".
Friendly mode can be set to 0(OFF) or 1(ON) by typing "friendly 0" or "friendly 1". 
When Friendly mode is on, location numbers are displayed.

#26
brief

When "brief" is set on (default) I never to repeat the
full description of a place unless you explicitly ask me to.
This can be toggled by typing "brief".

#27
read
peruse

Used to read messages from objects. Such as "read magazine".

#28
break
destroy
shatter
smash

Used to break an object such as "Break mirror".

#29
wake
disturb
scare

"wake bear" or "scare dragon" may not be wize. :)

#30
suspend
pause

Saves the game state to a file then quits (exits) the program.

#31
hours

Displays the Colosal Cave's operating hours.

#32
log

"log delete" deletes the current log.

Three different levels of logging can be set by typing "log".

Log to file is now OFF. Nothing will be logged.
Say "log" to set next log level.
"log"
Log to file is now 1. Typed commands will be logged.
Say "log" to set next log level.
"log"
Log to file is now 2. All input and output will be logged.
Say, "log" to turn OFF logging.
"log"
Log to file is now OFF. Nothing will be logged.
Say "log" to set next log level.

#33
describe
examine
touch
look
l

Used to repeat the discription of a location.

#37
water

"water plant" 

#38
oil

"oil door"

#39
map

Requires map.

#40
fee
Magic word.

#41
fie
Magic word.

#42
foe
Magic word.

#43
foo
Magic word.

#44
fum
Magic word.

#50
checkpoint
save
cp

You can CheckPoint (cp) and Restore (rcp) without quiting game.
Example:
 play some good moves.
 cp cp1	- saves cp1.adv     -- this is now the default for rcp.
 play some bad moves...
 rcp	- restores cp1.adv
 play some good moves...
 cp cp2	- saves cp2.adv    -- this is now the default for rcp.
 get killed by a dwarf.
 rcp	- restores cp2.adv
 play some and hit a dead end.
 play some bad moves...
 rcp cp1	- restores cp1.adv   -- this is now the default for rcp.

#51
restore
rcp

You can CheckPoint (cp) and Restore (rcp) without quiting game.
Example: make some good moves. "cp cp1"  make some bad moves. "rcp cp1".
Type "help cp" for more detail.

#52
reset
restart

resets the game to the beginning.

#53
crypt

Used to enter the "Crypt".
Requires password and special knowledge.

#54
input

"input" file name will process commands from an input file.
Automaticly switches back to "input keyboard" when the end of file is reached.
"input" or "input keyboard" can be used in an input file to switch back to keyboard.

#55
vocablength
vocabl
vocab
wordlength
wordl

Toggles the vocabulary word compare length between 5 and 20.
This was added to be compatible with the orignal versions
which only looked at the first 5 characters of each word.
When the length is set to 5, north and northwest look the same
so you would have to use n and nw to insure the proper match.
or
Say "vocab 4" or some number > 3 and < 20 for specfic compare length.

#56
Say "hints" to toggle the option to offer hints OFF/ON.

#57
Say "autocp" to toggle the option to auto check point OFF/ON.
When autocp is ON, the current state is saved after each successfull movement.
If you get killed, answer yes to reincarnation then type "rcp" to restore
the game to where you were before you were killed.
The *.adv files are stored in a directory called AutoCp.
If you want to restore to an earlier point, type rcp AutoCp\filename.


#58
Reserved 58
