mav_surfaceParamsNew - Create a new set of surface parameters.

[ Maverik Level 1 functions ]

#

mav_surfaceParamsNew

## Summary

Create a new set of surface parameters.

## Syntax

MAV_surfaceParams *mav_surfaceParamsNew(int mode, int colour, int material, int texture);

- int mode
  Specifies how arguments `colour`, `material` and `texture` are to be interpreted (see description below).

- int colour
  Index into palette colour table.

- int material
  Index into palette material table.

- int texture
  Index into palette texture table.

## Description

This function creates and returns a new set of surface parameters, which when used (by mav_surfaceParamsUse) controls "what colour" is subsequent used to render objects in a window.

`mode` can take one of the following values:

- `MAV_COLOUR` to specify the use of an ambient colour

- `MAV_MATERIAL` to specify the use of a material type

- `MAV_TEXTURE` to specify the use of a decal texture

- `MAV_LIT_TEXTURE` to specify the use of a texture modulated by the material

- `MAV_BLENDED_TEXTURE` to specify the use of a blending between the material and texture depending on the texture's alpha value (0=material, 1=texture).

The other fields, `colour`, `material` and `texture`, respectively specify which colour, material and/or texture index to use from the palette associated with the window in which the object is being drawn. Only for the case of `MAV_LIT_TEXTURE` and `MAV_BLENDED_TEXTURE` does more than one index need to be given.

## See also

MAV_surfaceParams.html>MAV_surfaceParams, mav_surfaceParamsUse.html>mav_surfaceParamsUse, mav_paletteColourSet.html>mav_paletteColourSet, mav_paletteMaterialSet.html>mav_paletteMaterialSet, mav_paletteTextureSet.html>mav_paletteTextureSet

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