# this file describes all possible technologies, and the
# technology level at which a nation gets them.
#
# the format is:
# name level
# begin
#   series of exec lines
# end
#
basic 0
begin
  NEW_ARMY_TYPE:Cavemen
  NEW_ARMY_TYPE:Caravan
  NEW_ARMY_TYPE:Mage
end
stone_tools 1
begin
  NEW_ARMY_TYPE:Spearmen
end
fire 10
begin
  CMINE:5
  CMORTALITY:-1
  CFARM:5
end
torches 15
begin
  CMINE:5
  CCOMBAT:2
end
numbers 20
begin
  CINTEL:5
end
ceramics 30
begin
  CFARM:15
end
boomerang 40
begin
  CCOMBAT:2
end
clothes 50
begin
  CMORTALITY:-1
  CCOMBAT:2
end
training 70
begin
  NEW_ARMY_TYPE:Infantry
end
archery 90
begin
  CCOMBAT:5
  CFARM:10
  NEW_ARMY_TYPE:Archers
end
bricks 120
begin
  CMAX_FORT:10
  CMAX_ROADS:1
  CMORTALITY:-1
end
canoes 150
begin
  CFARM:10
  NEW_ARMY_TYPE:Canoes
end
snorkels 160
begin
  NEW_ARMY_TYPE:Swimmers
  NEW_ARMY_TYPE:Walkers
end
copper 190
begin
  CCOMBAT:8
end
bronze 220
begin
  CCOMBAT:1
  NEW_ARMY_TYPE:Phalanx
end
harpoons 260
begin
  NEW_ARMY_TYPE:Sailors
  CFARM:3
end
map 300
begin
  CSPEED:10
  CMAX_ROADS:1
end
rope 340
begin
#  CCONSTRUCT:10
end
domesticated_dogs 340
begin
  CFARM:3
end
columns 380
begin
#  CCONSTRUCT:5
end
staple_crops 420
begin
  CFARM:15
end
trade_units 460
begin
#  NEW_DESIG:trade post
#  CECO_SPEED:5
end
plumbing 500
begin
  CMORTALITY:-1
end
plough 550
begin
  CFARM:20
end
coins 600
begin
#  CECO_SPEED:10
end
compass 650
begin
  CMAX_ROADS:1
#  CMAPPING:10
end
wheels 700
begin
  CSPEED:30
  NEW_ARMY_TYPE:Chariots
end
canals 750
begin
#  NEW_CONSTRUCT:canal
end
iron 800
begin
  CCOMBAT:3
#  CCONSTRUCT:5
  CMINE:5
  NEW_ARMY_TYPE:Legion
end
horses 850
begin
  CSPEED:20
  CFARM:5
  NEW_ARMY_TYPE:Cavalry
  NEW_ARMY_TYPE:Elite
end
sails 900
begin
  NEW_ARMY_TYPE:Sailboats
end
bridges 950
begin
#  NEW_CONSTRUCT:bridges
end
concrete 1000
begin
  CMAX_FORT:10
  CMAX_ROADS:2
end
boarding_hooks 1050
begin
  NEW_ARMY_TYPE:Marines
end
parchment 1100
begin
  CINTEL:5
  CMAG_APT:5
#  CMAPPING:10
end
writing 1150
begin
  CINTEL:5
  CMAG_APT:5
end
stonehenge 1200
begin
  CMAG_APT:10
#  NEW_DESIG:temple
end
surgery 1250
begin
  CMORTALITY:-1
end
standard_units 1300
begin
#  CECO_SPEED:5
end
wagons 1350
begin
  NEW_ARMY_TYPE:Wagons
end
tunneling 1400
begin
  CMINE:10
end
contraceptives 1475
begin
  CREPRO:-1
end
sewage 1550
begin
  CMORTALITY:-1
end
bellows 1625
begin
  NEW_CONSTRUCT:Refinery
end
health_diet 1700
begin
  CMORTALITY:-1
end
beer 1775
begin
  CCOMBAT:1
end
war_carts 1850
begin
  NEW_ARMY_TYPE:War_carts
end
large_ships 1925
begin
  NEW_ARMY_TYPE:Galleys
end
steel 2000
begin
  CMAX_FORT:10
  CMAX_ROADS:1
  CMINE:10
  CCOMBAT:5
end
philosopher 2100
begin
  CINTEL:15
  CSTRENGTH:-10
end
brainwash 2200
begin
  NEW_ARMY_TYPE:Berzerkers
  CINTEL:-5
end
telegraph 2300
begin
  CSPEED:10
end
pulley 2400
begin
  CMAX_FORT:10
#  CCONSTRUCT:10
  CSTRENGTH:10
end
mercenaries 2500
begin
  NEW_ARMY_TYPE:Merc
end
catapults 2600
begin
  NEW_ARMY_TYPE:Catapults
end
quadriremes 2700
begin
  NEW_ARMY_TYPE:Quadriremes
  NEW_ARMY_TYPE:Scuba_divers
end
hospitals 2800
begin
  CREPRO:1
end
fortification 2900
begin
  CMAX_FORT:30
end
aqueducts 3000
begin
  CMORTALITY:-1
end
lighthouse 3200
begin
#  NEW_DESIG:lighthouse
end
lever 3400
begin
  CSTRENGTH:10
end
lighthouse 3500
begin
  NEW_CONSTRUCT:Bubble
end
water_wheel 3600
begin
  CFARM:8
end
water_mill 3800
begin
  CFARM:8
end
harbour 4000
begin
#  NEW_DESIG:harbour
end
wheelbarrow 4200
begin
  CFARM:10
end
kamikaze 4400
begin
  NEW_ARMY_TYPE:Kamikaze
end
gears 4600
begin
  CSPEED:10
end
abacus 4800
begin
  CINTEL:5
end
deception 5000
begin
  CCOMBAT:2
  NEW_ARMY_TYPE:Ninja
end
books 5300
begin
  CINTEL:5
  CMAG_APT:5
end
ice_houses 5600
begin
  CFARM:8
end
crossbow 5900
begin
  CCOMBAT:5
  NEW_ARMY_TYPE:Crossbowmen
end
support_beams 6200
begin
#  CCONSTRUCT:10
  CMINE:20
end
canned_food 6500
begin
  CFARM:15
  CSPEED:10
end
