#version 450

#ifndef SPIRV_CROSS_CONSTANT_ID_1
#define SPIRV_CROSS_CONSTANT_ID_1 11u
#endif
#ifndef SPIRV_CROSS_CONSTANT_ID_2
#define SPIRV_CROSS_CONSTANT_ID_2 12u
#endif
layout(local_size_x = 3, local_size_y = SPIRV_CROSS_CONSTANT_ID_1, local_size_z = SPIRV_CROSS_CONSTANT_ID_2) in;

#ifndef SPIRV_CROSS_CONSTANT_ID_3
#define SPIRV_CROSS_CONSTANT_ID_3 13u
#endif
const uint _6 = SPIRV_CROSS_CONSTANT_ID_3;
#ifndef SPIRV_CROSS_CONSTANT_ID_4
#define SPIRV_CROSS_CONSTANT_ID_4 14u
#endif
const uint _7 = SPIRV_CROSS_CONSTANT_ID_4;

layout(binding = 0, std430) buffer SSBO
{
    vec4 values[];
} _10;

void main()
{
    _10.values[gl_GlobalInvocationID.x] += vec4(2.0);
}

