#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(binding = 0, std140) uniform UBO
{
    vec2 b[5];
    vec2 c[5];
} _7;

void main()
{
    vec2 a[5] = _7.b;
    a = _7.c;
}

