#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

struct SSBO
{
    float4x4 mvp;
    float4 in_data[1];
};

struct SSBO2
{
    float4 out_data[1];
};

constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);

kernel void main0(device SSBO& _24 [[buffer(0)]], device SSBO2& _89 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
    float4 _101;
    _101 = _24.in_data[gl_GlobalInvocationID.x];
    for (int _95 = 0; (_95 + 1) < 10; )
    {
        _101 *= 2.0;
        _95 += 2;
        continue;
    }
    float4 _100;
    _100 = _101;
    float4 _105;
    for (uint _96 = 0u; _96 < 16u; _100 = _105, _96++)
    {
        _105 = _100;
        for (uint _102 = 0u; _102 < 30u; )
        {
            _105 = _24.mvp * _105;
            _102++;
            continue;
        }
    }
    _89.out_data[gl_GlobalInvocationID.x] = _100;
}

