ZedFunge98ish v0.7.3 beta known bugs
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Interpreter issues -
    This has been tested on Linux Frotz, which works just great, WinFrotz,
which occasionally doesn't wipe text when it should but otherwise works ok,
and WinFrotz2002, which is fine except that it occasionally complains about
trying to print a non-ZSCII character. However, since that test I've fixed
something which *might* have been what was causing it... not sure though.
    It seems to work on rezrov, albeit ludicrously slowly.
    If you find any other problems with other 'terps, please let me know.

No other real bugs known to have been added, but see the F9 page of the help
for ways in which this fails to adhere to the Funge98 Specification.

See also the TODO list at the head of zedfunge.inf

Below are known bugs inherited from ZBefunge 0.7 - well, actually from 0.3,
but they still apply (other, then unknown ones, don't though).

By the way, the arithmetic problem, at least with rand32b.bf, seems to be that
longint.h calculates "100000..." divided by two as "...0001", rather than
"010000..." as rand32b expects. As far as I can tell, longint otherwise handles
large numbers perfectly well.

ZBefunge v0.3 beta known bugs
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Arithemetic problems with:
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rand32b.bf
rand64b.bf
sinus.bf

UI Problem
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dladv.bf/drx.bf conflict.  Should ~ wait till you press enter before
carrying on, as in Chris Pressey's C code?  This seems a bit silly.  But
these two programs (and others) behave strangely otherwise (I echo the 
character you press, as soon as you press it).

Fix compiler warnings.
Tidy up source code, put in more logical modules.

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Please send bug reports to zedfunge@zugzwang.port5.com
