Mesa Release Notes

# The Mesa 3D Graphics Library

# Mesa 18.3.3 Release Notes / January 31, 2019

Mesa 18.3.3 is a bug fix release which fixes bugs found since the 18.3.2 release.

Mesa 18.3.3 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.

## SHA256 checksums

    6b9893942fe8011c7736d51448deb6ef80ece2257e0fac27b02e997a6605d5e4  mesa-18.3.3.tar.gz
    2ab6886a6966c532ccbcc3b240925e681464b658244f0cbed752615af3936299  mesa-18.3.3.tar.xz

## New features

None

## Bug fixes

- Bug 108877 - OpenGL CTS gl43 test cases were interrupted due to segment fault
- Bug 109023 - error: inlining failed in call to always_inline ‘__m512 _mm512_and_ps(__m512, __m512)’: target specific option mismatch
- Bug 109129 - format_types.h:1220: undefined reference to `_mm256_cvtps_ph'
- Bug 109229 - glLinkProgram locks up for ~30 seconds
- Bug 109242 - [RADV] The Witcher 3 system freeze
- Bug 109488 - Mesa 18.3.2 crash on a specific fragment shader (assert triggered) / already fixed on the master branch.

## Changes

Andres Gomez (2):

- bin/get-pick-list.sh: fix the oneline printing
- bin/get-pick-list.sh: fix redirection in sh

Axel Davy (1):

- st/nine: Immediately upload user provided textures

Bas Nieuwenhuizen (3):

- radv: Only use 32 KiB per threadgroup on Stoney.
- radv: Set partial_vs_wave for pipelines with just GS, not tess.
- nir: Account for atomics in copy propagation.

Bruce Cherniak (1):

- gallium/swr: Fix multi-context sync fence deadlock.

Carsten Haitzler (Rasterman) (2):

- vc4: Use named parameters for the NEON inline asm.
- vc4: Declare the cpu pointers as being modified in NEON asm.

Danylo Piliaiev (1):

- glsl: Fix copying function's out to temp if dereferenced by array

Dave Airlie (3):

- dri_interface: add put shm image2 (v2)
- glx: add support for putimageshm2 path (v2)
- gallium: use put image shm2 path (v2)

Dylan Baker (4):

- meson: allow building dri driver without window system if osmesa is classic
- meson: fix swr KNL build
- meson: Fix compiler checks for SWR with ICC
- meson: Add warnings and errors when using ICC

Emil Velikov (4):

- docs: add sha256 checksums for 18.3.2
- cherry-ignore: radv: Fix multiview depth clears
- cherry-ignore: spirv: Handle arbitrary bit sizes for deref array indices
- cherry-ignore: WARNING: Commit XXX lists invalid sha

Eric Anholt (2):

- vc4: Don't leak the GPU fd for renderonly usage.
- vc4: Enable NEON asm on meson cross-builds.

Eric Engestrom (2):

- configure: EGL requirements only apply if EGL is built
- meson/vdpau: add missing soversion

Iago Toral Quiroga (1):

- anv/device: fix maximum number of images supported

Jason Ekstrand (3):

- anv/nir: Rework arguments to apply_pipeline_layout
- anv: Only parse pImmutableSamplers if the descriptor has samplers
- nir/xfb: Fix offset accounting for dvec3/4

Karol Herbst (2):

- nv50/ir: disable tryCollapseChainedMULs in ConstantFolding for precise instructions
- glsl/lower_output_reads: set invariant and precise flags on temporaries

Lionel Landwerlin (1):

- anv: fix invalid binding table index computation

Marek Olšák (4):

- radeonsi: also apply the GS hang workaround to draws without tessellation
- radeonsi: fix a u_blitter crash after a shader with FBFETCH
- radeonsi: fix rendering to tiny viewports where the viewport center is > 8K
- st/mesa: purge framebuffers when unbinding a context

Niklas Haas (1):

- radv: correctly use vulkan 1.0 by default

Pierre Moreau (1):

- meson: Fix with_gallium_icd to with_opencl_icd

Rob Clark (1):

- loader: fix the no-modifiers case

Samuel Pitoiset (1):

- radv: clean up setting partial_es_wave for distributed tess on VI

Timothy Arceri (5):

- ac/nir_to_llvm: fix interpolateAt* for arrays
- ac/nir_to_llvm: fix clamp shadow reference for more hardware
- radv/ac: fix some fp16 handling
- glsl: use remap location when serialising uniform program resource data
- glsl: Copy function out to temp if we don't directly ref a variable

Tomeu Vizoso (1):

- etnaviv: Consolidate buffer references from framebuffers

Vinson Lee (1):

- meson: Fix typo.